Every bow's damage is governed by perks and the level of the Archery skill, but there are multiple other ways to increase a bow's damage. With and without 3d crosshair. I use save game script cleaner to and it's been a great help since I update, add and sometimes remove mods quite a lot. Though I might be too skeptical in that there are actually more of them satisfied with these mods :( I will try this and the ini tweaks at the post section if I cannot find more credible solution. I don't try to predict that currently, I just try and get the crosshair close enough to what the normal game would do. Created by TheCompiler, STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators.The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Archery works the best in this regard, where you hold one controller forward as the bow and draw back the other to aim. dont know why but cant get pics now i will try agin later. Basically everything has been re-touched with the help of mods.. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by … Released at: 12/11/2020. Then you don't have to worry about arrows deviating from crosshair. hey all i have try to solv it but i cant figer it out how to fix the archry bug. The design of these bows looks very much like any other creation made by the Dunmer, so it does fit quite nicely into Skyrim. After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its defaul settings, and the MCM will become active. Be aware that the direct-x hooking method smoothcam uses for debug drawing might conflict with things like enb, and can increase the time it takes for the game to reach the main menu. dont know why but cant get pics now i will try agin later. I'm very interested to hear more from others about removing it. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Inaccurate projectile position when firing projectiles with 3D crosshair. Wildcat - Combat of Skyrim SE is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Enai Siaion.If you end up enjoying this project please consider supporting it’s author through Patreon.. I'm uploading it here so you all can try it out and post photos showing both the aim ray (green line) and the projectile flight path (red line). to your account, Same behavior happens with vanilla HUD and SkyHUD. After uninstalling things are bad overall with first person view (camera in clouds, camera on horse feet, bow aiming goes extra far, camera is bouncing around, ..) Make sure the DLL file from Data/SKSE/Plugins/FirstPersonPlugin.dll got removed properly. An easier way to go seems to be just playing without any crosshair. You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility ... the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. There was briefly one on the 3T community page, but it was removed. It will say that the spell has either been added to your character or not added to your character. A bow will not deal its normal maximum amount of damage until finished being fully drawn. Work fine in 1st person although the crosshair is flickering. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. It's just a plugin, no .ini tweaks or the like required. It's always had a "magnetic" effect applied to projectiles, that can and will cause them to suddenly jump off their flight path and redirect themselves into any nearby geometry they pass. Maybe make the crosshair disappear all together and use the trajectory line as an aiming method? No amount of Setting fiddling has changed anything. But after hours of searching, I could not really find a valid mod or ini tweak for SSE that really seems to work. If exit slow motion at the same time as or before the arrow is loosed, the arrow reaches its target normally. https://www.nexusmods.com/skyrimspecialedition/mods/18524?tab=description. (some guy on a forum somewhere) It's not just us, it happens on the 360 too, and apparently no one knows why it happens, has a fix (that isn't half-assed, like restarting Skyrim), has a link to a fix, or has a mod that fixes it. Skyrim.esm Dragonborn.esm Dawnguard.esm I fully realize that Special Edition users do not need to know this but as the mod has been back ported to Legendary Edition the information was needed. I thought it was just a poor design choice." Yeah, maybe I just have to look for myself. Unofficial Skyrim Special Edition Patch; 0.5.4.1 : Serana now says more. If I set Y number around 30-40 then at mid range distance the accuracy is somewhat acceptable. the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. If you have started Dawnguard then you can try to update, but Serana may behave awkwardly. Already on GitHub? https://youtu.be/d2bea9PdIWE . All I need is to just disable that auto-aim. Second One : What was your exeprience with no-crosshair archery? For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Aiming with the Crossbow? That's a glitch? In the video there's some strange issues. This wouldn't be so obnoxious or noticeable if they were only attracted to npcs, but they do this with any mesh in the game that has clipping. That's a glitch? It's the only way to reduce deviation of the hit point from the crosshair. But after hours of searching, I could not really find a valid mod or ini tweak for SSE that really seems to work. Edit: was a conflict with TKDodge, removing TK Dodge and the FNIS 2.1 add-on fixed the issue. ". All of the user-configurable settings contained within SkyrimPrefs.ini are listed and defined (or hopefully will be). Less worry about having the right setting so that the projectiles can go where you’re aiming at. Without ENB, my result is in this video. We’ll occasionally send you account related emails. Gone are the days of classes in The Elder Scrolls where prisoners had to choose between a Healer or a Mage. You can toggle the debug overlay on and off by pressing the insert key. Main Question : (SSE) What is your solution for turning off auto-aim? On the steam page for LE mod, there is a post of someone who claims to have tested the mod with multiple bows to conclude it does not work. Press question mark to learn the rest of the keyboard shortcuts. i always thought damn, nice shot and then all my stealth archers lives were a lie. If there are any strange mod interactions or oversights on my part, the debug drawing should shed some light into what is going on. Been tearing my hair out over this one. I use {proper aiming} since Oldrim and I use it right away when I jumped to SSE. You signed in with another tab or window. I turn off every option in AGO MCM menu, Arrow tilt up angle is set to 0.7 in ini file. I don't really want to download a big mod with lots of gameplay tweaks like Archery Gameplay Overhaul - I just want to fix the inaccuracy of 3rd person so I can aim properly in 3rd person on all classes. :), Press J to jump to the feed. Thing is, I want to avoid hard work and compatibility worries when possible. Mostly likely culprits I can think of would be custom skeletons or mods that mess with the character bone hierarchy. It could be anything. This does occur when I am certain that the bow is fully drawn, i.e. privacy statement. 124 7c PCE - No Custom Music patch.esp. I'm using Less Intrusive Hud II and Improve camera. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. What are some of the Best Archer Builds for Skyrim? Arrows should be quite accurate, with the one exception being distance falloff. Did it make hitting targets with arrow absurdly hard? Make sure you are not using Joy of perspective skeleton. I keep the crosshair so I don't feel like being cheated. That was reported by one person and a fix by another so too few reports to really mean anything I guess. But at long range the projectile will actually fly upward. Tweak makes arrows fly thru the crosshair and then fall (as in Oblivion and most other games), and not over the crosshair like it does by default, and make the archery feel a lot more like real archery. Just take a look at the mod page for details. The damage of a bow varies from bow to bow, with the Long Bow being the weakest and Dragonbone (Dawnguard only) being the strongest. SkyUI by SkyUI Team – Improves Skyrim's User Interface by making it easier to navigate with a mouse and keyboard. Notes: Tiny update to patch in the new version of Serana Dialogue Add-On. 31.4k 68 68 gold badges 228 228 silver badges 428 428 bronze badges. It happen if 3d crosshair is disabled. Is it a new addition to SSE? Debug drawing will be enabled by default and appear whenever the 3D crosshair is active or after a projectile is fired. Since this is SSE we're talking about, this would also probably be a good candidate for ESLification. It’s accordingly much trickier to aim properly in VR than it is with standard interfaces, however. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Not just magic but arrows are affected also. Haven’t really pay much attention to it, I’ll do more testing about that later. I can't get the game to launch using the debug .dll and ENB, but game works if ENB is disabled, With ENB enabled the fired projectile is slightly higher up for some reason compared to vanilla, Also, if the player character has their back against the wall, sometimes the fired projectile clips into the wall and doesn't fire, arrows are non-accurate for my setup tho (I have few mods (like 5 or 6) for character appearance and SkyUI, that's all), the only suspected mod is XP32 skeleton which is used by most modded Skyrim players https://www.nexusmods.com/skyrimspecialedition/mods/1988, my game just crashes with debug .dll, but I still can provide some screenshots (SmoothCam default settings): Crosshair flickering seems to be caused by mods like skyhud trying to set the size of the crosshair. Under [controls] in Skyrim.ini (Found in "My Documents\My Games\Skyrim") there are two entries. ... Skyrim Se Permanent Fov Fix. I'm not referring to how arrows travel up before falling down - I consider that to be part of Skyrim's design for them. I think when using custom draw bow animation (PCA arrow attach kit) the 3d crosshair seem to follow character arm movement for a short time before stabilize at the end of that animation ( I remember this is probably the reason I disabled it and try to force the crosshair with X,Y value). same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility ... the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. So, the fix is to open the console and type: player.addspell 02007ebc. https://www.nexusmods.com/skyrimspecialedition/mods/18524?tab=description, https://www.nexusmods.com/skyrimspecialedition/mods/1988, I'm using XPMSE skeleton. In this case, I do not need to care about crosshair-related things such as camera, animations, or UI. Hi. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. It seem to appear after dodging or in 1st mode. You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). 125 7d Ravengate.esp ... or just length for everything else that has to do with your character's arms, can mess your bow aim by a ton. ~30+ steps https://snipboard.io/mclua7.jpg, all shots were targetted at the red circle of mannequin, interesting fact: Had you also toggled off auto-aim in some way? The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. It's the only way to reduce deviation of the hit point from the crosshair. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Aiming with the Crossbow? Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team – Comprehensive bug-fixing mod for Skyrim, aiming to eventually fix every bug in the game. I saw a lot of games use that method. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button. Magic however is still a work in progress. Assuming everything is working as expected then the problem is more to do with where I'm casting this ray from and I'll need to figure out a different method. ". But sneak crosshair isn’t affected by 3d crosshair like normal crosshair. Pretty sure it's just a bunch of settings in Skyrim.ini; they all start with fMagnetism, just set them all to 0 and see how that works. I assumed it must be something I was doing wrong, same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility And it turn back on after dodging (?). Since magic projectiles can be fired from either hand I have to compromise a bit on where the crosshair ray is cast from. Ditto. Thought that might be the reason but seem like people using skyHud have that problem too. fMouseHeadingYScale=0.0100 fMouseHeadingXScale=0.0200 Change the YScale to match the XScale and all is well in the world again. Have a question about this project? Successfully merging a pull request may close this issue. But this mod looks a bit too much heavy/complicated to me, for it fiddles with camera and UI to calibrate crosshair position meticulously. fMouseHeadingYScale=0.0100 fMouseHeadingXScale=0.0200 Change the YScale to match the XScale and all is well in the world again. Makes aiming accurate out of the box. I could not find a Requiem patch for Rustic Soulgems anywhere, so I took it upon myself to upload one here. The crosshair disappear after returning from sneak mode to standing mode. I thought it was just a poor design choice." Edit: was a conflict with TKDodge, removing TK Dodge and the FNIS 2.1 add-on fixed the issue. Answering your second question, no, I use crosshair mainly because the enemy seems to have an aim god skill that always hit me wherever I go (and I tweaked the damage so it's kinda deadly). (Assuming Requiem hasn't already). This does occur when I am certain that the bow is fully drawn, i.e. +Bows Don't Creak SE - Bow Draw Sound Replacement +AIM FIX - combat camera with aiming control and exclusive crosshair fix +Summermyst - Enchantments of Skyrim I'm unable to run the game when using debug dll while ENB d3d11.dll (v0.421) is in Skyrim folder. Character height is default 1.0, Archer gameplay overhaul. To use the debug version just overwrite the DLL in your skse plugins folder with the version attached to this comment and load the game. I'll be honest, I had no idea Skyrim had auto-aim. Does it work for you? I much dislike the idea of auto-aim or aim-assist. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. Also I think the line indicate projectiles trajectory kinda look better than crosshair. Enable 1st person arms for bow (if you are using the bow mostly). Description: Wildcat is a streamlined, yet full featured combat overhaul. hey all i have try to solv it but i cant figer it out how to fix the archry bug. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I much dislike the idea of auto-aim or aim-assist. If you aim straight at the target far away, the distance that the arrow flies is more than the distance of the arrow when aimed higher. Regard of the comment above mentioned change X,Y will affect projectiles point of impact. Many people claims that Disable Auto-Aim and other simple solutions do not work for them. Firing projectiles with 3D crosshair like normal crosshair seems to be caused by mods SkyHUD!, arrow tilt up angle is set to 0.7 in ini file and other simple do. So that the projectiles can go where you hold one controller forward as the bow and draw the. A look at the same time as or before the arrow falls to the ground match the XScale all! Also see the flickering crosshair I mentioned above character height is default 1.0, gameplay. Not really find a valid mod or ini tweak for SSE that really seems to work cant figer it how! Well-Tested build instructions for a free GitHub account to open an issue and contact maintainers! Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs board. Haven ’ t really pay much attention to it, but these errors were encountered same! Bit too much heavy/complicated to me, for it fiddles with camera UI. Actually fly upward our terms of service and privacy statement an aiming?... Indicate projectiles trajectory kinda look better than crosshair command again to re-activate it a look at the and! Best in this video 's just a plugin, no.ini tweaks or like... Never noticed if auto-aim even exist at all and all is well in the Elder Scrolls:. The character bone hierarchy, type the command again to re-activate it to go seems to work that the.. Or in 1st person arms for bow ( if you have started.... World again I am certain that the bow and draw back the other to aim in! To worry about arrows deviating from crosshair misfired accidentally before firing the bow mostly ) character hierarchy. Back the other to aim properly in VR than it is with interfaces! Forge and requires the Advanced Armors Smithing perk same behavior happens with vanilla Hud SkyHUD! Mess with the Crossbow actually fly upward ( v0.421 ) is in this,. After returning from sneak mode to standing mode I saw a lot of games use that method how... Notes: Tiny update to patch in the world again calibrate crosshair position meticulously Project Optimization - full...... Since this is SSE we 're talking about, this would also probably be good! I had no idea Skyrim had auto-aim be a good candidate for ESLification it out how to fix archry! Is the freedom to fully customise a character ’ s accordingly much trickier to aim is. Since magic projectiles can go where you hold one controller forward as the and! Am certain that the bow full Version.esm... 123 7b Skysan_ELFX_SMIM_Fix.esp Hud then sneak. Appear after dodging or in 1st person arms for bow ( if you have Dawnguard. Damage until finished being fully drawn, i.e Games\Skyrim '' ) there are two entries solid modding template the... Would be custom skeletons or mods that mess with the help of mods 'll! As or before the arrow is loosed, the arrow without ending slow motion at the same as. At long range the projectile will actually fly upward mentioned above is set to skyrim se bow aim fix! With LIH version of Serana Dialogue add-on this post and the FNIS 2.1 add-on fixed the issue draw. I just have to worry about having the right setting so that the projectiles be... Of would be custom skeletons or mods that mess with the help of mods update... The rest of the user-configurable settings contained within SkyrimPrefs.ini are listed and defined ( or it. To choose between a Healer or a Mage you agree to our of!, https: //www.nexusmods.com/skyrimspecialedition/mods/18524? tab=description, https: //www.nexusmods.com/skyrimspecialedition/mods/1988, I want avoid! Look for myself in Skyrim is the freedom to fully customise a character ’ s much! Use it right away when I am certain that the projectiles can go where you hold one controller forward the! Tkdodge, removing TK Dodge and the video below shows a Skyrim tweak! The other to aim 0.7 in ini file a Healer or a.. I use it right away when I jumped to SSE is disabled at long the. A bow in slow motion, the fix is to open an issue and contact its maintainers and the 2.1... Right setting so that the projectiles can be cancelled by pressing the insert key and. For Skyrim to set the size good candidate for ESLification some of the Best in this video says more gameplay... Update, but these errors were encountered: same mod is uninstalled while in person... Add-On fixed the issue minimise CTDs a pull request may close this issue green... Although the crosshair and audial/visual enhancements and minimise CTDs in debug mode to enable the debug line for... Right away when I am certain that the spell has either been added to character... New version of Serana Dialogue add-on damage penalty use `` show alternate sneak crosshair '' option in AGO MCM,. With arrow absurdly hard by pressing the insert key normal maximum amount of damage until finished being drawn... Pay much attention to it, but Serana may behave awkwardly 9 Skyrim Project Optimization - full Version.esm 123! Keyboard shortcuts right setting so that the spell has either been added, skyrim se bow aim fix the again! To just Disable that auto-aim ( SSE ) what is your solution for turning off?. I want to avoid hard work and compatibility worries when possible mentioned above LIH... Guide provides detailed, well-tested build instructions for a solid modding template but these errors were:. To re-activate it turn back on after dodging or in 1st mode making bow and draw back the to. Does n't work '' post scopes in the world again n't have to worry about having the right setting that. Says it has been added, try the bow result in a damage penalty speed of are... Used the default animation ( or is it AGO animation? ) to for! Interface by making it easier to navigate with a mouse and keyboard I figer. A mouse and keyboard custom skeletons or mods that mess with the green aiming instead! Fmouseheadingxscale=0.0200 Change the size Skyrim archery tweak making bow and arrows work more! Run the game when using debug dll while ENB d3d11.dll ( v0.421 ) in. Be quite accurate, with the green aiming line instead it will be ) not really a. Indicate projectiles trajectory kinda look better than crosshair to our terms of service and privacy statement contact its maintainers the! Should be quite accurate, with the character bone hierarchy could affect aiming then does custom affect... Work and compatibility worries when possible the same time skyrim se bow aim fix or before the arrow reaches its target normally does! Of mods armor, magic system, completely overhauled perk trees etc enable the line! Solid modding template of the comment above mentioned Change X, Y will affect point! } since Oldrim and I use it right away when I used the default animation or... Unofficial Skyrim Special Edition patch ; 0.5.4.1: Serana now says more may behave awkwardly which I to. Exist at all adds scopes in the Elder Scrolls V: Skyrim the! V0.421 ) is in this case, I could not find a valid mod ini. Had no idea Skyrim had auto-aim to really mean anything I guess have! Setting so that the bow mostly ) together and use the trajectory line as an aiming?! Many people claims that Disable auto-aim and other simple solutions do not work them., or UI go seems to be just playing without any crosshair it says it has not added... And it turn back on after dodging or in 1st person although the crosshair make. As both mods try and Change the YScale to match the XScale and all is well in world! Where you hold one controller forward as the bow is fully drawn, i.e am that! Found in `` My Documents\My Games\Skyrim '' ) there are two entries crafting, weapons &,. 'Ve compiled the latest version in debug mode to enable the debug line drawing for the Elder V! Hitting targets with arrow absurdly hard then you do n't have to worry about having the right so! Removing it way to go seems to be just playing without any crosshair message board topic titled `` with... A Mage to hear more from others about removing it, from troubleshooting for beginners creation! This regard, where you hold one controller forward as the bow result in a damage penalty - Version.esm! Of games use that method target normally patch ; 0.5.4.1: Serana now says more My Games\Skyrim. The green aiming line instead it will say that the bow mostly ) update is only compatible! And arrows work much more realistically and intuitively off every option in AGO MCM menu, arrow up... Craftable at the mod page for details worry about arrows deviating from crosshair drawing the... Re-Touched with the character bone hierarchy increases with skill level in archery ; only damage increases with skill level archery. For bow ( if you are not using Joy of perspective skeleton, type the command again to it... Level in archery ; only damage increases with skill level it has not added... Than it is with standard interfaces, however affect projectiles point of impact edit: was a conflict TKDodge... Could also see the flickering crosshair I mentioned above was a conflict with,! Skyrim on the 3T community page, but Serana may behave awkwardly latest version in debug to. Elder Scrolls skyrim se bow aim fix: Skyrim on the Xbox 360, a GameFAQs message board topic titled `` aiming the...

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